EN VI
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Questions (2)
2024-03-15 23:00:12
Yes. (see https://registry.khronos.org/OpenGL/specs/gl/glspec46.core.pdf#page=166&zoom=100,168,308) from rule 9 and 10 for std430: If the member is an array of S structures, the base alignment of the...
Tags: c++ opengl glsl
2024-03-17 19:30:04
Use glslc shader.vert -o vert.spv instead of glslc shader.vert - o vert.spv when compiling your shader.
Tags: glsl shader vulkan

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